The semester is finally over. Time to start back on my animation projects full force! Need to prepare before my 2 weeks Dreamworks Animation class in July. I just got accepted this week! 2 full weeks of just acting and animating with Dreamworks for like 8+ hours each day. Can't. Wait.
So yeah, gonna compile a list of things I will be doing before then.
•Finish finisher #2 animation
•Practice exit animations
•Do some lead in attacks animations
•51 animation exercise project
•Fix up some of the best shots on my demo reel (maybe)
•Practice acting animation (Going to be copying Tangled scenes just so I can get a feel for it)
•Practice my own acting animations (Got quite a few sound clips that I wanna try out)
Should be ready with all of this... as well as working full time at Liquid! :D Which is going really well.
Time to get working! And relaxing! It's been crazy.
Saturday, May 25, 2013
Monday, May 6, 2013
No rest for the animator!
Here we go, project #22. Just messing around with another attack. I wanted to go for more of an attack you would see ingame.. rather than something showy for a demo reel. Here's an attack that would require like 3 button presses for this 3 hit combo. Just practicing for this one, don't think it'll be something I will put on my demo reel.
I really need more practice on exit and settle animations. I think that's one thing that I am missing from my animations to help sell the shot. When I see other reels with awesome weighty exits and settles.. damn, I wish I could do that. So I'll be finishing up another finisher soon then work purely on exit and settles. I'll just look at a bunch of combat references and do the last part of the hit and into the settle. Can't wait to start on those... and can't wait for this semester to be over. Then I'll have more time!
After that, gonna try and attempt this.... http://www.animatorisland.com/51-great-animation-exercises-to-master/
That's gonna be so hard! But I need to do this to prepare myself for the summer class that I am taking which will be a two week acting and expression class taught by DreamWorks Animation. Gonna need to do an acting shot again before that too. Class starts July 1st. 2 months away.. CAN'T WAIT!!
Internship has been great so far as well. Learning a lot and practicing more animation :) Finally got to see my stuff in a game for the first time. A very rewarding feeling. Especially being a student still :) But holy crap am I busy... School on Monday, Thursday, Friday, Saturday, and internship on Tuesday and Wednesday.. And finals are coming up.. ugh.
Hard to find time to animate my own personal stuff, but I need to keep practicing. Never give up!
I really need more practice on exit and settle animations. I think that's one thing that I am missing from my animations to help sell the shot. When I see other reels with awesome weighty exits and settles.. damn, I wish I could do that. So I'll be finishing up another finisher soon then work purely on exit and settles. I'll just look at a bunch of combat references and do the last part of the hit and into the settle. Can't wait to start on those... and can't wait for this semester to be over. Then I'll have more time!
After that, gonna try and attempt this.... http://www.animatorisland.com/51-great-animation-exercises-to-master/
That's gonna be so hard! But I need to do this to prepare myself for the summer class that I am taking which will be a two week acting and expression class taught by DreamWorks Animation. Gonna need to do an acting shot again before that too. Class starts July 1st. 2 months away.. CAN'T WAIT!!
Internship has been great so far as well. Learning a lot and practicing more animation :) Finally got to see my stuff in a game for the first time. A very rewarding feeling. Especially being a student still :) But holy crap am I busy... School on Monday, Thursday, Friday, Saturday, and internship on Tuesday and Wednesday.. And finals are coming up.. ugh.
Hard to find time to animate my own personal stuff, but I need to keep practicing. Never give up!
Monday, April 22, 2013
End of iA and INTERNSHIP!
So iA ended last week.... It's always very sad when it comes to an end. I miss getting reviews from my mentors and watching the lectures. Kevin Rucker was an amazing mentor and I have learned A LOT in WS2. I will be taking a break from iA and not take WS3 just yet. I am disappointed because Michael Carr from SCEA Santa Monica Studios was going to teach that class but there wasn't enough students so they decided to cancel it. Blah... but it's okay, I really need the break.
Though its not going to be a break at all because I did get an internship at Liquid Entertainment! I am really happy that I got this gig. They work in 3DS Max and I haven't even touched that program yet, but the more I am learning about it, the more I am liking it. I have a feeling my workflow for animating will slow down a bit but hopefully I'll get the hang of it soon.
So yeah, I got school that I need to get through.. and now, I'll be at the studio on my days off. So Sunday is the only day I actually have off. Plus I joined an indie development team working on an FPS game, set to be releasing next month on Steam's Greenlight. SO BUSY!!!!!
But I am LOVING it all. My dream is finally coming to fruition. Hard work is finally paying off. I am still very far from it though so I'm definitely not going to stop.
I've had a few people review my demo reel such as my mentors, and the senior animators at Riot, as well as friends. I see what they are saying and yeah, I do need a lot of work on it.
More dynamic poses, get those "box cover" poses to show, better timing, spacing, issues with popping, animations are too pose to pose, need to be smoother, animations need to show more character, animations need to be polished to the max, and the list goes on.
So I'll be taking a break this summer from WS3 and will be working on my animation and polishing up my demo reel.. TO THE MAX. And I think I will make this demo reel, non-rendered. Kevin Rucker was right...
"There's no big secret to making a great demo except great animation. The rendering, music, title cards, etc don't matter. ONLY great animation matters."
I was really too worried about making that stuff look nice and all rendered out and that I didn't put enough time in my actual animation. So yeah, I plan to polish my strongest pieces on my demo reel, and do other different shots, that show a lot of character. And hopefully some cinematic type stuff. AND NO MORE RENDERING! NO MORE! I'll render stuff out again when I'm a super badass animator that's worthy of having shit rendered.
Going to be one busy and awesome summer. :)
Though its not going to be a break at all because I did get an internship at Liquid Entertainment! I am really happy that I got this gig. They work in 3DS Max and I haven't even touched that program yet, but the more I am learning about it, the more I am liking it. I have a feeling my workflow for animating will slow down a bit but hopefully I'll get the hang of it soon.
So yeah, I got school that I need to get through.. and now, I'll be at the studio on my days off. So Sunday is the only day I actually have off. Plus I joined an indie development team working on an FPS game, set to be releasing next month on Steam's Greenlight. SO BUSY!!!!!
But I am LOVING it all. My dream is finally coming to fruition. Hard work is finally paying off. I am still very far from it though so I'm definitely not going to stop.
I've had a few people review my demo reel such as my mentors, and the senior animators at Riot, as well as friends. I see what they are saying and yeah, I do need a lot of work on it.
More dynamic poses, get those "box cover" poses to show, better timing, spacing, issues with popping, animations are too pose to pose, need to be smoother, animations need to show more character, animations need to be polished to the max, and the list goes on.
So I'll be taking a break this summer from WS3 and will be working on my animation and polishing up my demo reel.. TO THE MAX. And I think I will make this demo reel, non-rendered. Kevin Rucker was right...
"There's no big secret to making a great demo except great animation. The rendering, music, title cards, etc don't matter. ONLY great animation matters."
I was really too worried about making that stuff look nice and all rendered out and that I didn't put enough time in my actual animation. So yeah, I plan to polish my strongest pieces on my demo reel, and do other different shots, that show a lot of character. And hopefully some cinematic type stuff. AND NO MORE RENDERING! NO MORE! I'll render stuff out again when I'm a super badass animator that's worthy of having shit rendered.
Going to be one busy and awesome summer. :)
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