Here's my first quick go at an idle animation. It's pretty tough getting the timing down, I am not used to looping things yet. Everything loops but I can't get the cloth to loop perfectly and I have no idea how to yet. The cloth has so many controls to it and I don't know how to offset them all to make it look like its flowing. I should fix how that hood turns though so it doesn't go missing in part of the animation. Added a cute little hand grip animation too :) . I think I'll do a walk or run cycle next. I havn't done a run cycle before and my first walk back in my intro class at CSUF was horrific (to my standards anyways)... We'll see what I can do but I'm leaning more towards doing run cycle.
I should work on an easier rig though, this warlord guy is pretty advanced. Animating his beard and cloth is a bit hard haha. Just totally winging it.
Edit: Okay the run is kinda hard to get down. I'll just start with the walk first. Hahaha
Turned the light push that I did into a heavy push. Learned quite a bit from these tests and how weight works. Still got a lot more weight practices to do but I am gonna postpone those. I'm gonna work on some idle, walks, running, attack cycles for a bit now so I can have it in my progress demo reel. iAnimate Games is taking applications now and I want to at least have those cycles in my reel. Gotta work quick, I want to apply and secure my spot already. I think I'll be using the warlord rig for the cycles... blah... I'm going to hate animating the cloth though.. OH WELL!
Finally finished this light push test from Digital-Tutors. This took me a while but I got it down. First time working with weight and making it believable which is going to be a big thing since I'm going into video game animation. Next up, changing this light push into a heavy push. I think I'll go back to these weight tests in the future with my own acting into it.
EDIT: Left leg pops when the character goes back to standing position. How did I miss this :( I fixed it, but not gonna reupload it just for that.